This rockin' bot features two weapons, both variants on his trademark Screw Crusher. His alt fire summons a shield similar to Dark Man 2's, but while the shield is up, his buster's rate of fire is slowed considerably, and his shots lose their ranged damage bonus. His Alt-Fire shoots a Freeze Wave that generates numerous spikes on the ceiling or floor. Highly damaging close range attack and no weaknesses, at the cost of exposure and mediocre stats. Pressing altfire again will switch your point of view between the upper half and the lower half of your body: while in upper torso view, you can direct its path with your aim controls, and while in lower torso view, you can move around with the movement controls. The altfire, in addition to pushing the Junk Block, acts as a close range attack similar to Guts Man's punch. His altfire attack is one of the most complex weapons any class has ever had, but don't feel threatened! Dark Man 3 can be a daunting foe to approach, but bear in mind that his sniping is limited by his ammo; if you can survive his initial volley, you'll have a chance to attack while his ammo is recharging. Collect bits of scrap collected from fallen Robot Masters to keep your garbage supply up, use your alt-fire to suck 'em up!
This class is a special remake of the default MM8BDM player class: it nows holds the powerful new Mega Buster!
Hold down the primary fire button to charge the. "Class Based Modification" can stand for: Class Based Modification by Yellow Devil (member) Justified Classes, a canon-centric spiritual successor to King Yamato's classes.
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Justified Classes is an alternative Classes mod derived from King Yamato's Classes mod. The goal of the mod is to create an alternate form of classes that.
It generates a huge Junk Cube that stays in place and deals heavy, sitting ripping damage for the foolish to dare inspect it closely.
The counter-happy Mega Man Killer enters the fray! Aqua Man's pressure can be build up to fill two bars, and when both bars are full, his mainfire attack changes into the Water Cannon: a dangerous and slightly odd water ray that homes into enemies, but can be easily avoided because of its slow and limited method of movement.
Dark Man 1 lacks a normal jump, but his alt fire gives him a brief rocket boost, which can actually propel him quite high in the air. Categories :. If they contact with a ceiling, they'll fall vertically, falling to the floor.
Main-Fire plants a bomb, and up to four can be planted at a time.
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|Light's modifications during the events of Mega Man 8! Remember that really easy robot master from Mega Man 6? The Air Shooter isn't too different, other than increased speed and a slower firing rate. The flame wave will consume all of Fire Man's ammunition, which regenerates as long as he is not firing his primary weapon.
The damage has been increased, and the weapon changed from an area-of-effect to a flashing light bulb, a projectile causing 10 explosive damage and blinding the enemy. And as if all that weren't enough, Charge Man is very briefly invincible when he fires the coal shot, so it can be used to block attacks if it is fired with good timing. Naturally, Cloud Man also has the ability to fly; using his Alt-Fire while flying creates a bolt of lightning that drops straight down to the ground, breaking into 6 sparks that travel along the ground.
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His Alt-Fire lets him fly, but to stay airborne, you must keep using it. With it, he charges forward at an incredible speed, inflicting a hefty 40 damage on whoever he hits and rebounding up and back after the hit. These classes can only pick up red E-Tanks and Carry, except for Roll.
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It doesn't help that Magnet Man can also shove you around with his magnetism. The other has two rings he can fire at a time and manually control the distance they travel.
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|It can also be propelled forward with his alt-fire punch attack.
He is fairly slow, but he makes up for this loss in speed with increased jump height. This also has a unique function; it can reflect projectiles. Yeah, he is much tougher now. The strength of each charge level is a little weaker than Proto Buster, and the Charge Buster has a bigger yet slower projectile, and lacks a defensive shield.